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Rucia Laraan
Triton Engineering
0
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Posted - 2014.10.27 17:52:51 -
[1] - Quote
Over time I've come to a sad realization. Expensive ships are not as good as small fast ships. Expensive battleships with over a billion isk in modules still loses easily to 2 cheap assault frigates with tackling. To me it seems like a major design issue. Battleships really have no purpose against higher ships. They can't hit the small ships but they CAN be hit by large ships. Worst of both worlds.
I'm worried I'll have the same issues with a Carrier and want to learn about it before I fully commit the time and isk. Firstly, can fighters hit fast assault frigates? Is there something I can do to make SURE they can? Because if I get tackled and killed by 3 standard-fitted cheap ships while in a Carrier, I'm not sure I'd want to keep going like that.
I get it if lots of ships are creative and organized and they kill me. I just want them to have to work harder than that haha. |

Rucia Laraan
Triton Engineering
0
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Posted - 2014.10.27 18:23:35 -
[2] - Quote
Heavy Neuts? is that short for something or is that the name of a drone type? |

Rucia Laraan
Triton Engineering
1
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Posted - 2014.10.27 19:30:21 -
[3] - Quote
I do know of cap neutralizers. I just hadn't heard them called neuts before. And yes, I've been unfortunate, as shown by my killboard :)
I knew I was likely to lose my ships when I put them in harms way. I did it as a learning experience. Expensive, but invaluable lessons indeed. |

Rucia Laraan
Triton Engineering
1
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Posted - 2014.10.27 20:10:39 -
[4] - Quote
Jessica Duranin wrote:Rucia Laraan wrote: And yes, I've been unfortunate, as shown by my killboard :) It's not so much that you lost ships (everyone loses ships) but the type and fit of ships you lost. That coupled with your desire to fly a carrier looks like "I'm going to fit the biggest and most expensive ship I can sit in and then go PWN everyone!!!11". That's just not how EvE works. 
Well actually I plan to use it to support my friend who will be in a Dreadnaught. I KNOW he won't be able to hit small things. I just want to make sure I can get the little enemies while leaving the killing of battleships and bigger things to him. |

Rucia Laraan
Triton Engineering
1
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Posted - 2014.10.27 20:25:07 -
[5] - Quote
E-2C Hawkeye wrote:Rucia Laraan wrote:Heavy Neuts? is that short for something or is that the name of a drone type? Neuts steal his capacitor. No power no warp disruptor. Forgive me for saying so but if you dont know what neuts are maybe you should hold off on the carrier? Or you may provide a kill mail and content for others.
Others said the same thing earlier in the forum post to me. I know about cap neutralizers but have just never heard the term "neuts" when referring to them. It's like when you're the last person to hear a common phrase in high school by random chance haha. |

Rucia Laraan
Triton Engineering
1
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Posted - 2014.10.27 20:34:20 -
[6] - Quote
I embrace the tears. If I lose it I lose it. I want to have fun, not pay $10 a month to 'play it safe' |

Rucia Laraan
Triton Engineering
1
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Posted - 2014.10.27 22:20:48 -
[7] - Quote
What should I get for my fitting to protect against frigates? Webbers? Drone Links for Range? Cap neutralizers to help me to counter scramblers?
Sentries versus Light drones with range Links? |

Rucia Laraan
Triton Engineering
1
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Posted - 2014.10.28 18:41:56 -
[8] - Quote
Lots of good info here. In the end I will go for the carrier just because it will be fun to have a carrier. I will plan to go out with my corp buddies though, in different sized ships. I now know how important it is to have versatility in your fleet.
I plan to use it however I can and learn as I go. I'll play it safe at first and slowly got for bigger rewards at higher risks. The first time I take out my carrier will be in dead space with the protection of my entire corporation :)
Thank you all for the info! Even those who want to feed on my inexperience in game (talking about locator agents, haha) are painting a picture for me on what I need to watch out for and how to learn to protect my ass.
I love feeling the sting of loss in games. X-COM, hardcore-mode dungeon crawlers, and other games that punish death he most are the most fun to play. It's the fact that I try to avoid the death that makes the death such a stimulating concept.
Overall, I love the design of the game. There is beauty is it's complexity. While I think there are imbalances, it is on me to adapt to them, which I suppose is what makes the game balanced in the end.
Thanks for the info, and to those who want to kill me, come get me! :) |

Rucia Laraan
Triton Engineering
2
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Posted - 2014.10.28 22:18:56 -
[9] - Quote
I don't have that much knowledge, but you'd think people on the forums of a game with a slowly dying population would seek to encourage play instead of simply telling someone how little they know.
Eve is the most complex game I've ever seen. I know that I am unfamiliar with about 90% of the game's content. That's why I'm here...
It's not news that I'm a noob. I should appreciate that it probably makes some people feel better to tell me that, but it is known :)
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